Monthly Archives: November 2016

A Few Gameplay Elements Of Simcity Buildit That Impacts Progression

Though I found that progression in Simcity Buildit is quite easy and takes some time, there are some elements in the gameplay which affect and make an impact on the progression of a player. The threshold level in the game is a common tool to pace the progression which I did by adjusting the XP curve. The XP income curve had to level up and increase consistently with each level of the game but at a lower rate than the threshold limit so that the overall time to level up increases as well.

Even I found that adding systems or complexities in the Simcity Buildit game also slows down the progressions of a player. A non-XP rewarding system like crafting and PVP are some of these complexities which have a serious impact on a player’s progression. Also, the civilization turn gets longer due to the increasing complexity as the number of units, strategic options and much more. The randomness and difficulty control the rate at which players can consume a content which I found let me fail and repeat the process often. I found it is just like all the different puzzle games I played earlier in which few levels are simply harder and random which made me play more rounds to complete the puzzle.

Simcity Buildit Tricks

But all is not affected adversely as there is a useful relation between the player’s progression and the crafting system. I found that the game of Simcity Buildit overall boils down to the concept of crafting and city-building old school mechanics. Here the placement of the support buildings is crucial and therefore a proper layout of the city is required to build a perfect city full of happy citizens. It was evident to me that I needed to have specific zones for residential buildings, commercial and business structures and industrial setups.

I found that crafting is very important in the game of Simcity Buildit and plays the role of a peacemaker in the whole economic aspect of the game. Every action of mine revolved and hinged around my capability to create the required product which I could sell to create and convert them into soft currency. To generate such resources I could trade them or use the disasters, Cargo ship or ant randomly appearing deals in the game. I could also generate resources for my benefit by using the simcity buildit free simcash guide.

If I did not want to trade, I could use these products to upgrade residential buildings which also helped me to generate resources. It helped in more population to move into my city. I also had to build service and utility buildings like power plants and hospitals to cover the residential buildings. These buildings for support could be built by soft currency and to maximize the effect I found it is useful to re-layout the city from time to time. I had to meet the demands of my citizens to increase their happiness and in turn my income through taxes. All these gameplay elements affected my progression considerably.